- #SKYRIM NPC EDITOR HOW TO SAVE MOD#
- #SKYRIM NPC EDITOR HOW TO SAVE TRIAL#
- #SKYRIM NPC EDITOR HOW TO SAVE FREE#
Trainers have to be in the JobTrainerFaction, and another more specific faction of the skill they offer, like JobTrainerEnchantingFaction. Merchants must be in the JobMerchantFaction. There are also factions that determine the services an NPC can offer. This way multiple NPCs can have ownership of the same merchant chest, so that if one dies another can take over. Their chest is owned by a faction, and then the merchant is added to the faction. The same is true of merchants and their loot chests.
Then everyone in that faction can use the beds, eat the food, etc.
#SKYRIM NPC EDITOR HOW TO SAVE FREE#
If you should have any questions or improvement suggestion about this guide, feel free to DM or mpe3us on the B&S Discord. Before starting this tutorial, youll need to be set up Unity and the B&S modding SDK. Typically the interior of buildings is owned by a faction, not an individual person. This guide will go through the different steps required for setting up a custom voice pack for the Custom NPC Voices Framework. But more importantly, it determines who has the rights to pick up or use things. If an NPC is based in a particular city, they should belong to that city's faction. The factions are partly whose 'side' they are on. So DefaultSandboxCurrentLocation256 will keep them close. The number at the end is how far they will wander around. There are some default sandbox packages that I always use for NPCs. The factions and AI packages are much easier than they first look.
I didn't realize that until a few hours after I posted it. This post has been edited by SubRosa: Sep 22 2013, 11:37 PM Oh well, its out here in case anyone wants to do it in Skyrim. Sadly, this won't work in Oblivion though. Save the plugin and remember to enable it.Įdit: D'oh! I think you were looking to do it in Oblivion only. Do whatever you want to do to make them a follower, equip them, place them in the game, etc. Now you have an NPC with the same face as the player character you had in the game. In your new NPC screen, go to the Character Gen Parts tab (You will have to scroll all the way to the right in the tabs)Ĭlick import in the top right, and select the file you just saved before. Then open the Duplicate and change the ID.
#SKYRIM NPC EDITOR HOW TO SAVE MOD#
I usually save my character mods by name, so if youre duplicating Aelas features, call your mod Aela or AelaTheHuntress, something that is easy to identify in the Data menu in the Skyrim launcher. Or in the screen before that right click on an NPC and select Duplicate. Once the editor is finished loading the file, save your mod. You can just open up an existing NPC and change the ID. Load up the creation kit and make a copy of an NPC of the same race you want your new NPC to be. Select the player character (this should show as an id of 14) Load up the save for the character whose face you want to use. I just found my notes in my backup folder. A few exampleswould be setrace argonian or setrace. How did I forget about this? There is a way you can do it without Wyre Bash in Skyrim, but not Oblivion. The correct answer to your question is to go into thecommand console in-game with the tilde () key, click on thecharacter you want to change with the mouse pointer (might take afew tries to select the character, the console pointer can be kindof finicky) and enter Setrace race you want.
#SKYRIM NPC EDITOR HOW TO SAVE TRIAL#
As for other race conversions, you'll just have to go by trial and error.How did you convert the Player character into an NPC? I have a save file I downloaded that I am hoping to make into an NPC in my game, can I do it in the Construction Set (Oblvion). I'm not sure why that is, but it worked for me. If you change an imperial to a khajiit, for example, they will have fur and a tail, but their heads will stay human, except with a disembodied set of khajiit teeth floating in front of them.ĮDIT: Actually, you can change an imperial to a khajiit correctly by doing this: Change the NPC to an Argonian first, and then change them to a khajiit. A few examples would be "setrace argonian" or "setrace woodelf". The correct answer to your question is to go into the command console in-game with the tilde (~) key, click on the character you want to change with the mouse pointer (might take a few tries to select the character, the console pointer can be kind of finicky) and enter "Setrace ". The stupidity of the people on this site never ceases to amaze me.